Zak Mckracken And The Alien Mindbenders Download Mac

2021. 3. 8. 01:38카테고리 없음



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Zak McKracken and The Alien Mindbenders Title Screen

Download and play the Zak McKracken and the Alien Mindbenders ROM using your favorite ScummVM emulator on your computer or phone.

Zak McKracken and The Alien Mindbenders is a graphical adventure game initially released in 1988 for MS-DOS and later released to the FM Towns system in 1990. Developed and published by Lucasfilm Games, it is the second game after Maniac Mansion to use the SCUMM engine developed by Lucasfilm for use in most of their adventure games during the late 1980s and throughout the end of the 1990s. This makes Zak McKracken an interesting adventure title. While it has many of the elements and style of future adventure game classics such as Full Throttle and the Monkey Island series, it’s also a little rough around the edges and lends itself to brute force trial and error gameplay on the part of the player, a feature of most adventure games of its time. Mac davis hard to be humble mp3 download.

Zak Mccracken And The Alien Mindbenders Download Mac Torrent

Zak McKracken and The Alien Mindbenders was one of those games that fans of LucasArts adventures had in their collection generally solely because it was a LucasArts adventure game. The LucasArts catalog would be provided in any retail boxed copy of LucasArts games such as The Dig or Maniac Mansion II: Day of the Tentacle. Flipping through the catalog, knowing how much fun it was to play the other titles, gamers would see an ad for Zak McKracken and couldn’t resist given that it was, “From the makers of The Secret to Monkey Island!”. That’s how I wound up playing this game as a child.

While the word that sums up my memories of The Secret of Monkey Island was, “Amazing,” the word that sums up my recollections of Zak McKracken and The Alien Mindbenders was, “Fun.” I remembered it wasn’t as colorful, having been developed in EGA 16 color mode, but it had that Lucasfilm/LucasArts feel to it that made it charming and the aliens were funny. I saw the game on sale on GOG.com a while ago. I had to get it to complete my collection of these graphical adventure games from this era.

I don’t want to work here, please fire me already and get this game over with.

I have been on a Linux kick recently given that my Windows computer has been occupied with running my business software that hogs all of its system resources. Closing all of my business applications to run a game and then opening them back up again when I’m done playing is cumbersome. Plus, I have always been a fan of the underdog operating system since I first used Caldera OpenLinux in 2001 when I installed it on one of the first computers I built. I’d like to spread the word of which games work and how well they work so other would be Linux gamers can be informed.

The SCUMM engine lent itself to being easily ported across multiple system architectures back when Lucasfilm was releasing their games on Commodore 64, Amiga, Atari ST, IBM PC, FM Towns, and other systems. Today an application called ScummVM, which can be found at www.scummvm.org, offers a virtual machine environment to play these games across multiple modern platforms: Windows 10, macOS, Linux, and many others. ScrummVM is used by GOG.com as the basis for running Lucasfilm/LucasArts adventure games downloaded from their site.

The ScummVM Menu for Zak McKracken and The Alien Mindbenders

Running the installation script from GOG.com for Zak McKracken and The Alien Mindbenders was as easy as running a game setup program on Windows. Make sure you run the installation script without root permissions though or it will lock you out of being able to access your game once installed. A convenient link was added to my games menu that I was able to click on to run the game. ScummVM popped up and offered me two versions of Zak McKracken to play.

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Play Zak Mckracken

I blindly chose the first option and started the game. This was not the Zak McKracken and The Alien Mindbenders I remembered. The colors were way richer. Zak looked much different, and the title theme music was incredible! It was like discovering a whole new game I had never played before. Were my memories of the past so faded? How did this happen?

In Zak McKracken and The Alien Mindbenders, the player assumes the role of Zak, a tabloid news reporter who hates his job and would rather be writing novels. The game begins with Zak whining to his boss that he’ll never get a Pulitzer prize writing “sleazy” tabloid articles when he is assigned to go to Seattle to investigate rumors of a two-headed squirrel attacking park goers in Washington State. Meanwhile, the aliens in a secret room are using a machine sending pulses through the global telephone network that are slowly making the population of Earth stupider so they can take over the world. Gameplay begins after the initial cutscene with Zak McKracken complaining to his boss. The player is then in control of Zak McKracken in his apartment preparing for his plane trip from San Francisco to Seattle.

Once again, the game looked far different from what I remembered. Not only were the graphics crisper and more vivid in color, but the expressions on Zak’s face and that of his boss were different from what I recalled. When I played the MS-DOS version I remembered it playing out like more of a sitcom, whereas this new Zak seemed way too serious and incredibly obnoxious to me. I seriously wanted to see him get fired by his boss, “Oh, you don’t want to write my ‘stupid’ tabloid articles? Fine, get out!” It was at this point that I noted something was certainly not right.

The aliens and their stupid machine. It has an effect on them too.

The two options of Zak McKracken and The Alien Mindbenders offered via the ScrummVM from the GOG.com download are for two different ports of the game. The second option was the MS-DOS version that came out in 1988 that I fondly remembered, while the first option was the FM Towns remake with 256-color redrawn graphics along with new and improved sound. It is amazing how a change in the graphics and sound of a game will influence my opinion of a game.

One would generally expect that better graphics and sound would lead to better gameplay. While the intro theme is indeed better and objects are easier to see and interact with in the FM Towns version, there are so many aesthetic design mistakes that make Zak McKracken and The Alien Mindbenders fall from being a classic to simply bearable retro graphic adventure. After playing it for ten minutes, the first thing you will want to do is kill the sound. Anywhere you go while in San Francisco, which is where you will be for the first 30 minutes of the game if you haven’t played it before, you’ll hear obnoxious white-noise traffic sounds with a random police siren mixed in constantly at the same volume whether you are out on the street or in your own apartment. Be careful if you pick up the phone in your apartment. Make sure you have any phone number you wish to call ready to dial, and don’t dial it incorrectly. Leaving the phone off of the receiver makes the most irritating beeping noise until you figure out how to pick up the receiver and get it hung up again. Getting to the airport to fly out to Seattle is a welcome, quiet change until you hear the airplane noises from being in the airplane.

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While spending time in the airplane was actually the most fun I had while playing in preparation for this first impressions article, it takes way too long to fly from place to place. To pass the time I would go to the plane’s lavatory and turn on the sink, press the flight attendant’s call button, and open the overhead carry-on compartments while in flight. I never noticed the little annoying details when I played Zak McKracken as a kid. Maybe games today do a better job of quickly getting to the important gameplay.

Playing through the first portion of Zak McKracken and The Alien Mindbenders is like reading through the beginning of a novel that is slow to ramp up. People tell you its a good story if you stick with it. There are a few humorous spots that keep you somewhat engaged, the aliens seem like they would be plucky adversaries, and there is the potential love interest named Melissa that haunts Zak’s dreams. All of these things lead up to a potentially good adventure if the player can keep the desire to see it through. With so many other graphical adventure games to play, and with this one’s sounds and artwork being so abrasive, it might be awhile before I come back and complete this one.

Zak McKracken and the Alien Mindbenders
Developer(s)Lucasfilm Games
Publisher(s)
  • NA: Lucasfilm Games
  • EU:U.S. Gold
Director(s)David Fox
Designer(s)David Fox
Matthew Alan Kane
David Spangler
Ron Gilbert
Artist(s)Martin Cameron
Gary Winnick
Enhanced versions:
Mark Ferrari
Basilo Amaro
Writer(s)David Fox
Matthew Alan Kane
Composer(s)Matthew Alan Kane
Chris Grigg (C64)
EngineSCUMM
Platform(s)Commodore 64, MS-DOS, Amiga, Atari ST, FM Towns
Release
  • Original
    C64, DOS
    • NA: 1988
    Amiga, Atari
  • Enhanced
    DOS
    • NA: 1989
  • FM Towns
Genre(s)Graphic adventure
Mode(s)Single-player

Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.

Like Maniac Mansion, it was developed for the Commodore 64 and later released in 1988 for that system and IBM PC (MS-DOS).[1] An Apple II version was apparently planned, but never released. The following year in 1989, the game was ported to the Amiga and Atari ST.

Plot[edit]

The story is set in 1997, 9 years after the game's production. The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper (the name is a thinly veiled allusion to the National Enquirer Can you download imovie for free on mac download. ); Annie Larris, a freelance scientist; along with Melissa China and Leslie Bennett, two Yale Universitycoed students, in their attempt to prevent the nefarious alien Caponians (who have taken over 'The Phone Company', an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz 'hum' from their 'Mind Bending Machine'. The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the 'Skolarian Device'), which needs reassembly and start-up. Unfortunately, the parts are spread all over Earth and Mars.

Development[edit]

Zak McKracken and the Alien Mindbenders was developed and published by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. Like Maniac Mansion, Zak McKracken was initially developed for the Commodore 64 and ported later to other systems. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer. Fox consulted with New Age writer David Spangler for the game materials. The game was originally meant to be more serious, resembling the Indiana Jones series, but Ron Gilbert persuaded David Fox to increase the humorous aspects of the game. The game was consequently heavily inspired by many popular theories about aliens, ancient astronauts, and mysterious civilizations. The many places visited in the game are common hotspots for these ideas, such as the pyramids of Egypt and Mexico, Lima, Stonehenge, the Bermuda Triangle, and the Face on Mars. The Skolarians are based on the Greys alien, while the Caponians (a name derived from 'Al Capone') are primarily based on the Men in Black, with their Cadillac-shaped spaceship and Elvis-themed leader (nicknamed 'The King'). The Caponians also have heads shaped like Easter Island's Moai statues.

Release[edit]

Zak McKracken was originally released in October 1988,[1] for the C64, self-published by Lucasfilm Games. A port to IBM PC (MS-DOS) followed in the same year.[1] An Apple II version was apparently planned, but never released.[citation needed] In 1989, the game was ported to the Amiga and Atari ST. An MS-DOS version with enhanced graphics was also released.

The Japanese version of the game was released in 1990 under the title Zak McKracken (Japanese: ザックマックラッケンZakkumakkurakken); for the Japanese Fujitsu FM Towns computer. Produced by Douglas Crockford, it came on CD-ROM with 256-color graphics and a remastered sampled audio soundtrack. It is playable in both English and Japanese. When this version is played in Japanese, the sprites' eyes are replaced with anime eyes. The box art was redrawn for the Japanese market by artist Yuzuki Hikaru (弓月光), otherwise known as Nishimura Tsukasa (西村司).

Re-release[edit]

On 19 March 2015, Zak MacKracken was re-released on the digital distribution platform GOG.com after years of non-availability.[2] The GOG.com release marked the first time the 256-color version of the game had been made officially available outside Japan.

Reception[edit]

Discussing Zak McKracken's commercial performance, David Fox later wrote, 'I think Zak was far more popular in Germany and Europe than in the States. I'm not sure why.. maybe my humor was more European in nature?'[3]

Many reviews, both online[4] and in print,[5][6] rate Zak McKracken as among the best adventure games ever made, but others disagree. A review in Computer Gaming World described Zak McKracken as a good game, but 'it simply could have been better.' The magazine described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of Maniac Mansion.[7]Compute! favorably reviewed Zak McKracken, but wished that Lucasfilm would next produce a game that did not depend on jokes and puzzles to tell its story.[8] The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on a single Commodore 64 floppy disk. Other critics complained about the need to enter copy protection codes not once, but multiple times whenever the player flew out of the US.

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The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 3½ out of 5 stars.[9]

Zak Mckracken And The Alien Mindbenders Download Mac

The game received high scores in general press. It received 90 out of 100 in several reviews, such as of Zzap!, Power Play, Happy Computer, HonestGamers, Pixel-Heroes.de, Jeuxvideo.com, ST Action, and Quandary magazines.[10]

Legacy[edit]

The title of the Teenage Mutant Ninja Turtles episode 'Zach and the Alien Invaders', pays homage to this game's title.

Fan sequels[edit]

Some Zak McKracken fans have created and released their own sequels, so called fangames, among which:

  • The New Adventures of Zak McKracken, released in March 2002 by 'LucasFan Games'[11] and containing graphics from the Japanese FM Towns 256 color version and country-specific backgrounds from various Neo-Geo games. The original release was notorious for containing a quite adult ending. However, the ending was soon changed when the developers were told that the female characters were based on actual persons. This sequel is very short and fairly limited compared to the two other fan sequels.
  • Zak McKracken: Between Time and Space, released in German in April 2008 and re-released as a director's cut in German, English and French (subtitles) in May 2015 by 'Artificial Hair Bros.'. The game consists of hand-drawn 2D scenes and sprites and pre-rendered 3D videos. It uses the Visionaire Studio engine that professional developers like Daedalic use.[12]

Other notable but unreleased fan sequels include:

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  • Zak McKracken and the Alien Rockstars, which was planned for a final release in 2007 following the release of a demo. After several project restarts and lead changes the project was stopped.[13][14] However, the game engine's source code was released on Sourceforge.[15]
  • Zak McKracken and the Lonely Sea Monster was scheduled for 1 July 2007, but has come to a halt. It was supposed to maintain the look of the original.[16]

References[edit]

  1. ^ abc'LucasArts Entertainment Company - 20th Anniversary'. Archived from the original on 28 April 2006.
  2. ^Jones, John Paul (2015-03-19). 'Outlaws, Zak McKracken among new line up of classic Lucasarts games hitting GOG.com'. gamewatcher.com. Archived from the original on 2015-03-20. Retrieved 2015-03-19. Following on from their agreement with Disney last year to release the Lucasarts back catalogue, digital retailer GOG.com have gone and put five more classic titles from the house that George built on their store. There are some real gems there too. From underrated wild west FPS Outlaws to cult point and click adventure Zak McKracken and the Alien Mindbenders[..]
  3. ^https://web.archive.org/web/20010306150013/http://home.nikocity.de/claret/Int_Dave.htm
  4. ^Reviews of Zak McKracken and the Alien Mindbenders, the Zak McKracken archive, archived from the original on 2011-07-17, retrieved 2011-05-24
  5. ^'Do Games Come Any Sillier Than This?', Zzap!64, March 1989
  6. ^'Zak McKracken', Power Play / Happy Computer, pp. 72–73, September 1988
  7. ^Ardai, Charles (October 1988), 'Big Zak Attack', Computer Gaming World, pp. 8–9
  8. ^Ferrell, Keith (January 1989). 'Zak McKracken and the Alien Mindbenders'. Compute!. p. 82. Archived from the original on 16 March 2014. Retrieved 10 November 2013.
  9. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989), 'The Role of Computers', Dragon (142): 42–51
  10. ^'Zak McKracken and the Alien Mindbenders for Amiga (1988) MobyRank'. MobyGames. Archived from the original on 2013-06-17. Retrieved 2013-08-28.
  11. ^Die neuen Abenteuer des Zak McKracken (2002)Archived 2012-04-04 at the Wayback Machine on IMDb
  12. ^'Visionaire Studio'. Archived from the original on June 27, 2015. Retrieved June 27, 2015.
  13. ^Zak McKracken and the Alien Rockstars (ZMAR)Archived 2013-03-17 at the Wayback Machine - ZMAR history on zak-site.com
  14. ^zak2project.net/ in the webarchive
  15. ^mindbenderArchived 2013-11-11 at the Wayback Machinesource code on Sourceforge
  16. ^Zak McKracken and the Lonely Sea MonsterArchived 2013-11-11 at the Wayback Machine on zaksite.com

External links[edit]

  • Zak McKracken and the Alien Mindbenders at MobyGames
  • Zak McKracken and the Alien Mindbenders at Lemon64
  • Zak McKracken C-64 version theme at the High Voltage SID Collection
  • Zak's Theme, original 1987 recording predating the in-game versions
  • Zak McKracken and the Alien Mindbenders can be played for free in the browser at the Internet Archive
  • Zak McKracken and the Alien Mindbenders Re-released by Disney/Lucasfilm on GOG.com for Windows, Mac, Linux (March 19, 2015)
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